Skip to main content

12 Principles of Agile

 
 
 
Ziggy Rafiq Blog Post on 12 Principles of Agile




Overview

Agile is a collection of values and principles hence Agile’s the real utility is giving people a common foundation for making decisions about the best way to develop software effectively and to deliver on time.

The 12 Principles  of Agile

Below are the 12 Principles of Agile, which I feel are very important to follow/apply to any given software production. As delivering cost-effective, bug-free and on-time software is one of the main objectives for any software production cycle.

  1.  Our highest priority is to satisfy the customer through early and continuous delivery of valuable software.

  2.  Welcome changing requirements, even late in development. Agile processes harness change for the customer’s competitive advantage.

  3.  Deliver working software frequently, from a couple of weeks to a couple of months, with a preference to the shorter timescale.

  4.  Business people and developers must work together daily throughout the project.

  5.  Build projects around motivated individuals. Give them the environment and support they need, and trust them to get the job done.

  6.  The most efficient and effective method of conveying information to and within a development team is face-to-face conversation.

  7.  Work software is the primary measure of progress.

  8.  Agile processes promote sustainable development. The sponsors, developers and users should be able to maintain a constant pace indefinitely.

  9.  Continuous attention to technical excellence and good design enhances agility.

  10.  Simplicity the art of maximising the amount of work not done is essential.

  11.  The best architectures, requirements and designs emerge from self-organising teams.

  12.  At regular intervals, the team reflects on how to become more effective then tunes and adjusts its behaviour accordingly.



Comments

Most Viewed Ziggy Rafiq Blog Posts

How to use Enum Data Values with .Net 6.0 Framework and Entity Framework Core 6

How to use Enum Data Values with .Net 6.0 Framework and Entity Framework Core 6 Overview An Enum (Enumeration) is a group of constants that are read-only value types. By default, the first value of the Enum variable is 0 i.e. Here we will create an Enum of Priorities type with read-only values of Highest, Normal and Low. We will set the read-only values using an integer assigning a number next to the value. By default, the integer value will start with 0. Here we will be assigning the integer value next to the Enum value such as in the below example and we will use a comma (,) to separate the item in the list of Enum(Enumeration).  We create Enum by using the Enum keyword and then using class, interface, and abstract. The reason we use an Enum is to ensure we improve our application performance and improve application readability, and maintainability, and reduces the complexity of the application hence why if you take a look at the example below of Status (NotStarted, Started, Complete

A Complete Guide to Using GUIDs in C# with Code Examples

  Overview In this post, we are looking at GUIDs (Globally Unique Identifiers), which are widely used in C# for generating unique identifiers for objects, entities, and resources in a system. In this post, we'll explore the basics of GUIDs in C#, their advantages, and how to convert strings to GUIDs. In this post, we have used Guid Generator to create the GUID from the following URL Address https://guidgenerator.com/ What is GUID GUID (Globally Unique Identifier) in C# is a 128-bit value that is used to identify objects, entities, or resources in a unique manner across different systems and applications. It is also known as UUID (Universally Unique Identifier) in some other programming languages.   GUIDs are generated using a combination of unique factors such as the MAC address of the network adapter, the current time and date, and a random number. The resulting GUID is a string of 32 hexadecimal digits separated by hyphens, such as "b86f2096-237a-4059-8329-1bbcea72769b&

Primitives Data Types and None-Primitives Data Types in C# with Code Examples

  Overview I wrote this post to provide an explanation of primitive and non-primitive data types in C#. C# is a strongly typed programming language, where each variable and expression must have a specific data type. C# data types are categorized into two primary groups: primitive data types and non-primitive data types. Primitive data types are the simplest data types available in programming languages. They are typically pre-defined data types and can represent a single value, such as a boolean value, character, or integer. Examples of primitive data types include int, char, float, double, and boolean, which are common in programming languages like C++, C, and Java. Non-primitive data types are also referred to as composite data types or reference data types. They are constructed from primitive data types and are more complex than primitive data types. Non-primitive data types can hold multiple values and allow for the creation of more intricate data structures like tables, lists,